2010-Present
Freelance Composer, and Sound Designer
Worked on over 16 games of different genres. Complete soundtracks, realistic reloading sounds, electrical explosions, melting ice, large moving mechanical objects, item pickups, musical stingers, and technical sound design. Every project consisted of myself writing an audio design document with references, key words, mood boards/art, literature, music/atmospheres and explanations. Projects have been released on Steam, Playstation, Switch, and Mobile.
2022-Present
Audio Engineer
Inworld AI
Creating original sound effects and music for various projects. Includes implementing them into the engine including creating sound cues, emitters, and mixing.
2020-Present
Audio Engineer
Instinct Games
Creating unique sound effects and implementing them into the engine including creating sound cues and mixing. Responsibilities and description will be updated as project continues.
2014–2018
Composer / Sound Design / Audio Lead
Code}{atch Corp., Edmonton, AB Canada
Responsible for creating/composing/producing 3 complete soundtracks and over 2000+ unique sound effects completed within schedule constraints. Implementing sound effects into the game engines library and assigning them accordingly in Unity. Sounds ranged from footsteps, gunshots, material impacts, level-ups, atmospheres, etc. During the transition between large tasks, I was responsible for Quality Assurance testing of the project/game for bugs, glitches, crashes, errors and overall audio quality assessment.
2009–2013
Live Sound Technician
Responsible for monitoring audio levels, queuing sounds/music and setting up equipment for live events ranging from church productions to live shows and bands. Experience with mixers, amplifiers, compressors, and other audio hardware.